

WHAT I LOVE ABOUT GAME DEVELOPMENT
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Think about game systems, player behavior and find the causal links between all the elements.
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Imagine new mechanics, stories, universes, and experiences.
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Keep up with news, trends, and social aspect of video games.
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Share and communicate with passionate people.
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Approach game design from a marketing perspective (player retention, community aspect...).
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See the project as a whole and interact with actors from different disciplines.
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Work as a team, but also independently.
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Design environments in a game engine and use the tools provided to make the game take shape.
ABOUT ME
Me in an airplane, so you know I'm ready to work all over the world.

My name is Oscar, I come from a small village in France, close to Annecy and Geneva, and I recently completed my adventure at Balio Studio, where I was able to work on The Smurfs: Village Party, Totally Spies: Cyber Mission and other games that are still under development.
Soon, I'll be moving to Canada, and I can't wait to make video games there!
Of course, I am passionate about video games, but I also love board games. Making a living from video games always seemed like an unattainable dream to me.
After many educational changes and my first work experiences, which involved carpentry, trade, art and management, I finally realized that it was very important to do what I really want.
Today, I am working hard to make this dream come true, and to enrich the video game universe and contribute to its evolution.
Eventually, whether it's making record numbers in an independent studio, creating my own video games studio, or becoming game director in a big company, I want to be part of something big!



Sly Raccoon
Ratchet & Clank
These are the games that I'm very nostalgic about and that made me become a player.
To begin, let's talk
Dofus
(Don't fly too much!)

SKILLS
DOCUMENTATION
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Good writing skills
(especially in french) -
Page layout
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Game design document
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Presentation document
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Some UI/UX skills
PROGRAMMING
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Prototyping on a game engine
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Good programming logic
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Unreal Engine (Blueprint)
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Unity
LEVEL DESIGN
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Design 2D and 3D game levels
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Comfortable in 3D blocking
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Establish technical documents (Metrics, Difficulty curve...)
GAME DESIGN
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Create game systems
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Research problems and find solutions
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Make universes and stories emerge from my imagination
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Communicate ideas
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Balancing
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Create playtest reports
I have acquired skills in management, marketing and business that I plan to develop and use to further my career in video games.
I would like to continue learning English until I am bilingual.
LEARNING
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For me, being able to question my own work is the most important skill to have so that I will never stop improving myself.

ACADEMIC PROJECTS
During my studies, I had the opportunity to do many workshops.
Here are the most important ones.
Click on a project to learn more about it.


Graduation project
As a team
Major first-year project
As a team

School workshop
As a team
PERSONAL PROJECTS
But I've also enjoyed participating in Game Jam and working on projects in my spare time.
Click on a project to learn more about it.


In my free time
Individual
Game Jam
As a team




In my free time
Individual
In my free time
Individual

